I worked with IP holder Legendary while serving as Attraction Designer, Media Art Director and Concept Artist on this media dark ride.  This ride opened in Jakarta  as part of the Trans Studio Cibubur indoor theme park.
To set the tone for creative intent and action, I created the initial storyboard and then this animatic for the opening media scene on Road Rage. I then oversaw a dedicated storyboard artist and guided our media vendor on previsualization and final media and sound synchronization while coordinating deliverables though the ride vehicle animation and our ride vehicle vendor.
Below is an early previsualization animatic I created, set alongside the final ride through video. I used this previs model as a basis for collaboration with our media vendor and sound designer to ensure that each media sequence matched up with intent and the ride vehicle programming.  
Attraction / Media Art Director
My roles/responsibilities on this project:

Concept and Scenic Design Responsibilities:
Visual design and concept development 

Attraction Design Responsibilities: 
Created 3D pipeline for simulating, rendering and previewing dark rides 
-Vehicle animations and working with ride system manufacturer to validate and implement vehicle programming 
-Created and maintained calculation of hourly ride capacity (THRC), show timing, sight line studies, and vehicle spacing
-Coordinated and integrated with other disciplines including, but not limited to, engineering, facilities, show controls, media and production
-Drawings, elevations, point of views (POVs) and models detailing integration of show elements and facilities

Media Art Direction and Integration Responsibilities:
-Worked with outside media vendors on two dark rides, to ensure the creation of media integrates with scenic and meets creative intent
-Integrated media design, 3D model, testing, and site integration, with other disciplines including engineering, facilities and production
-Created attraction designs, storyboards, renderings compositing and special effects in 3ds Max, Cinema 4D, After Effects and Unity
-Created and documented an iterative media development and integration process to work with internal teams and outside vendors
-Character design for animated characters and costumed actors
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